| EID | Name | Max Level | Primary Items | Secondary Items | Effect | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Protection [note 1] |
IV | — | Reduces most damage[note 2]Exceptions: doesn’t reduce damage from The Void and the /kill command. | |||||||
| 1 | Fire Protection [note 1] |
IV | — | Reduces fire damage[note 2]Also reduces burn time when set on fire. | |||||||
| 2 | Feather Falling | IV | — | Reduces fall damage[note 2]Also reduces the fall damage from ender pearl teleportations. | |||||||
| 3 | Blast Protection [note 1] |
IV | — | Reduces explosion damage[note 2]Also reduces explosion knockback. | |||||||
| 4 | Projectile Protection [note 1] |
IV | — | Reduces projectile damage[note 2]Includes damage from arrows, ghast/blaze fire charges, snowballs, etc. | |||||||
| 5 | Respiration | III | — | Extends underwater breathing time
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| 6 | Aqua Affinity | I | — | Increases underwater mining rateBreaking blocks underwater is allowed at regular speed, though the player cannot be floating to get the full effect. | |||||||
| 7 | Thorns | III | Damages attackers(Level × 15)% chance of inflicting 1 ( |
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| EID | Name | Max Level | Primary Items | Secondary Items | Effect | ||||||
| 16 | Sharpness [note 3] |
V [note 4] |
Increases damageEach level separately adds 1.25 (0.625 hearts) extra damage to each hit | ||||||||
| 17 | Smite [note 3] |
V | Increases damage to “undead” mobs (skeletons, zombies, withers, wither skeletons, and zombie pigmen)Each level separately adds 2.5 (1.25 hearts) extra damage to each hit, to “undead” mobs only | ||||||||
| 18 | Bane of Arthropods [note 3] |
V | Increases damage to “arthropod” mobs (spiders, cave spiders and silverfish)Each level separately adds 2.5 (1.25 hearts) extra damage to each hit, to “arthropods” only | ||||||||
| 19 | Knockback | II | — | Increases knockbackMore knockback at level II. Does combine slightly with knockback caused by attacking while sprinting. | |||||||
| 20 | Fire Aspect [note 5] |
II | — | Sets the target on fireLevel I adds 3 burn ticks, and each additional level adds 4 more burn ticks. Dropped meat will be cooked if killed while on fire. | |||||||
| 21 | Looting | III | — | Mobs can drop more loot
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| EID | Name | Max Level | Primary Items | Secondary Items | Effect | ||||||
| 32 | Efficiency | V [note 4] |
Increases mining speedIncreases mining speed +30% over the previous level: I=130%, II=169%, III=220%, IV=286%, V=371%.
The speed increase applies to all blocks that when mined, will drop an item. |
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| 33 | Silk Touch [note 6] |
I | Mined blocks drop themselves instead of the usual itemsAllows collection of blocks that are normally unobtainable.
Items which can be obtained legitimately only through use of Silk Touch: coal ore, cobweb, diamond ore, emerald ore, grass block, huge mushrooms, ice, lapis lazuli ore, mycelium, podzol, nether quartz ore and redstone ore. Doesn’t work on: cake, carrots, cocoa pod, dead bush, double slabs, fire, farmland, melon stems, monster spawner, nether wart, potatoes, pumpkin stems, snow, sugar cane, tall grass, and wheat. |
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| 34 | Unbreaking | III | Increases durabilityFor most items, (100/(Level+1))% chance a use reduces durability. On average, lifetime is (Level+1) times as long.
For armor, |
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| 35 | Fortune [note 6] |
III | — | Increases block dropsFor coal, diamond, emerald, nether quartz and lapis lazuli, level I gives a 33% chance to multiply drops by 2 (averaging 33% increase), level II gives a chance to multiply drops by 2 or 3 (25% chance each, averaging 75% increase), and level III gives a chance to multiply drops by 2, 3 or 4 (20% chance each, averaging 120% increase).
For redstone, carrots, glowstone, melons, nether wart, potatoes and wheat (seeds only), each level increases the drop maximum by +1 (maximum 4 for glowstone and 9 for melons). For tall grass, each level increases the drop maximum by +2. For gravel, the drop rate of flint is increased to 14% at level I, 25% at level II, and 100% at level III. |
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| EID | Name | Max Level | Primary Items | Secondary Items | Effect | ||||||
| 48 | Power | V [note 4] |
— | Increases damageIncreases arrow damage by 25% × (level + 1), rounded up to nearest half-heart.
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| 49 | Punch | II | — | Increases knockbackMobs and players are knocked back further. | |||||||
| 50 | Flame [note 5] |
I | — | Flaming arrowsArrows are on fire when shot. Unlike flint and steel, flaming arrows only affect players, mobs, and TNT. No other blocks catch fire and they do not produce light. Fire damage applies after initial damage, similar to Fire Aspect. | |||||||
| 51 | Infinity | I | — | Shooting consumes no arrowsFiring requires at least one arrow in inventory, but does not consume it. Fired arrows cannot be retrieved, except in creative mode. | |||||||
| EID | Name | Max Level | Primary Items | Secondary Items | Effect | ||||||
| 61 | Luck of the Sea | III | — | Decreases odds of catching worthless junkLowers chance of “junk” catches by 2.5% per level and increases chance of “treasure” catches by 1% per level. | |||||||
| 62 | Lure | III | — | Increases rate of fish biting your hookDecreases time before fish bite your hook by 5 seconds per level. Also decreases chances of both “junk” and “treasure” catches by 1% per level. | |||||||