Enchanting

EID Name Max Level Primary Items Secondary Items Effect
0 Protection
[note 1]
IV Grid Diamond Helmet.pngGrid Diamond Chestplate.pngGrid Diamond Leggings.pngGrid Diamond Boots.png Reduces most damage[note 2]Exceptions: doesn’t reduce damage from The Void and the /kill command.
1 Fire Protection
[note 1]
IV Grid Diamond Helmet.pngGrid Diamond Chestplate.pngGrid Diamond Leggings.pngGrid Diamond Boots.png Reduces fire damage[note 2]Also reduces burn time when set on fire.
2 Feather Falling IV Grid Diamond Boots.png Reduces fall damage[note 2]Also reduces the fall damage from ender pearl teleportations.
3 Blast Protection
[note 1]
IV Grid Diamond Helmet.pngGrid Diamond Chestplate.pngGrid Diamond Leggings.pngGrid Diamond Boots.png Reduces explosion damage[note 2]Also reduces explosion knockback.
4 Projectile Protection
[note 1]
IV Grid Diamond Helmet.pngGrid Diamond Chestplate.pngGrid Diamond Leggings.pngGrid Diamond Boots.png Reduces projectile damage[note 2]Includes damage from arrows, ghast/blaze fire charges, snowballs, etc.
5 Respiration III Grid Diamond Helmet.png Extends underwater breathing time

  • Increases underwater breathing time by +15 seconds per level
  • Increases time between suffocation damage by +1 second per level
  • Improves underwater vision
6 Aqua Affinity I Grid Diamond Helmet.png Increases underwater mining rateBreaking blocks underwater is allowed at regular speed, though the player cannot be floating to get the full effect.
7 Thorns III Grid Diamond Chestplate.png Grid Diamond Helmet.pngGrid Diamond Leggings.pngGrid Diamond Boots.png Damages attackers(Level × 15)% chance of inflicting 1 (Half Heart.svg)-4 (Heart.svgHeart.svg) damage on anyone who attacks wearer. Success also reduces durability of armor. If present on multiple pieces of armor, only the highest one counts.
EID Name Max Level Primary Items Secondary Items Effect
16 Sharpness
[note 3]
V
[note 4]
Grid Diamond Sword.png Grid Diamond Axe.png Increases damageEach level separately adds 1.25 (0.625 hearts) extra damage to each hit
17 Smite
[note 3]
V Grid Diamond Sword.png Grid Diamond Axe.png Increases damage to “undead” mobs (skeletonszombieswitherswither skeletons, and zombie pigmen)Each level separately adds 2.5 (1.25 hearts) extra damage to each hit, to “undead” mobs only
18 Bane of Arthropods
[note 3]
V Grid Diamond Sword.png Grid Diamond Axe.png Increases damage to “arthropod” mobs (spiderscave spiders and silverfish)Each level separately adds 2.5 (1.25 hearts) extra damage to each hit, to “arthropods” only
19 Knockback II Grid Diamond Sword.png Increases knockbackMore knockback at level II. Does combine slightly with knockback caused by attacking while sprinting.
20 Fire Aspect
[note 5]
II Grid Diamond Sword.png Sets the target on fireLevel I adds 3 burn ticks, and each additional level adds 4 more burn ticks. Dropped meat will be cooked if killed while on fire.
21 Looting III Grid Diamond Sword.png Mobs can drop more loot

  • Increases maximum loot drop by +1 per level.
  • Increases chance of rare drops by +0.5% per level (i.e., 3% at level I, 3.5% at level II, and 4% at level III).
  • Notably, this applies not only to kills with the sword, but to kills made by projectiles (e.g. arrows, splash potions, deflected Ghast fireballs) or Thorns damage while holding the sword.
EID Name Max Level Primary Items Secondary Items Effect
32 Efficiency V
[note 4]
Grid Diamond Pickaxe.pngGrid Diamond Shovel.pngGrid Diamond Axe.png Grid Shears.png Increases mining speedIncreases mining speed +30% over the previous level: I=130%, II=169%, III=220%, IV=286%, V=371%.

The speed increase applies to all blocks that when mined, will drop an item.

33 Silk Touch
[note 6]
I Grid Diamond Pickaxe.pngGrid Diamond Shovel.pngGrid Diamond Axe.png Grid Shears.png Mined blocks drop themselves instead of the usual itemsAllows collection of blocks that are normally unobtainable.

Items which can be obtained legitimately only through use of Silk Touch: coal orecobwebdiamond oreemerald oregrass blockhuge mushroomsicelapis lazuli oremyceliumpodzolnether quartz ore and redstone ore.

Doesn’t work on: cakecarrotscocoa poddead bushdouble slabsfirefarmlandmelon stemsmonster spawnernether wartpotatoespumpkin stemssnowsugar canetall grass, and wheat.

34 Unbreaking III Grid Diamond Pickaxe.pngGrid Diamond Shovel.pngGrid Diamond Axe.pngGrid Fishing Rod.png


Grid Diamond Helmet.pngGrid Diamond Chestplate.pngGrid Diamond Leggings.pngGrid Diamond Boots.png


Grid Diamond Sword.pngGrid Bow.png

Grid Diamond Hoe.pngGrid Shears.pngGrid Flint and Steel.pngGrid Carrot on a Stick.png Increases durabilityFor most items, (100/(Level+1))% chance a use reduces durability. On average, lifetime is (Level+1) times as long.

For armor, ((60 + 40/(Level+1))% chance a use reduces durability. (In other words, each durability hit against “unbreaking” armor has a 20%/27%/30% chance of being ignored.) Thus, on average, armor lasts 25%/36%/43% longer.

35 Fortune
[note 6]
III Grid Diamond Pickaxe.pngGrid Diamond Shovel.pngGrid Diamond Axe.png Increases block dropsFor coaldiamondemeraldnether quartz and lapis lazuli, level I gives a 33% chance to multiply drops by 2 (averaging 33% increase), level II gives a chance to multiply drops by 2 or 3 (25% chance each, averaging 75% increase), and level III gives a chance to multiply drops by 2, 3 or 4 (20% chance each, averaging 120% increase).

For redstonecarrotsglowstonemelonsnether wartpotatoes and wheat (seeds only), each level increases the drop maximum by +1 (maximum 4 for glowstone and 9 for melons). For tall grass, each level increases the drop maximum by +2.

For gravel, the drop rate of flint is increased to 14% at level I, 25% at level II, and 100% at level III.

EID Name Max Level Primary Items Secondary Items Effect
48 Power V
[note 4]
Grid Bow.png Increases damageIncreases arrow damage by 25% × (level + 1), rounded up to nearest half-heart.

[show]Damage by Level and Bow Charge
49 Punch II Grid Bow.png Increases knockbackMobs and players are knocked back further.
50 Flame
[note 5]
I Grid Bow.png Flaming arrowsArrows are on fire when shot. Unlike flint and steel, flaming arrows only affect players, mobs, and TNT. No other blocks catch fire and they do not produce light. Fire damage applies after initial damage, similar to Fire Aspect.
51 Infinity I Grid Bow.png Shooting consumes no arrowsFiring requires at least one arrow in inventory, but does not consume it. Fired arrows cannot be retrieved, except in creative mode.
EID Name Max Level Primary Items Secondary Items Effect
61 Luck of the Sea III Grid Fishing Rod.png Decreases odds of catching worthless junkLowers chance of “junk” catches by 2.5% per level and increases chance of “treasure” catches by 1% per level.
62 Lure III Grid Fishing Rod.png Increases rate of fish biting your hookDecreases time before fish bite your hook by 5 seconds per level. Also decreases chances of both “junk” and “treasure” catches by 1% per level.

 

Leave a Reply

Your email address will not be published. Required fields are marked *